This section contains various 3D assets i created for several gaming titles :
GAME ASSETS
KINECT STAR WARS
www.lucasarts.com/games/kinectstarwars
Release date: 04/03/2012
Developer: Terminal Reality
Publisher: Lucas Arts
Rabcat was tasked to develop a production pipeline for the vehicles; I modelled and textured the Sith speeder called Bloodfin, and textured the LAAT Gunship. We had great fun doing this !
© respective owners
TEST DRIVE UNLIMITED II
Release date: 11/2/2011
Developer: Eden Games
Publisher: Atari
On this assignment I had the opportunity to create two of the most iconic vehicles in automotive history, the Mercedes Benz 300SL, and the Ford Mustang Fastback 1968. I also created the exterieur of the McLaren MP 12 :
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CRACKDOWN II
Release date: 7/6/2010
Developer: Ruffian Games
Publisher: Microsoft Game Studios
As a freelance CG-Artist for RABCAT Computer Graphics GmbH (www.rabcat.com). I was assigned to create (modelling, hiresmodeling, texturing) four weapon assets: The Ingalls X80 XGS, Agency Adapted MA1B50, AT PL, AT 40 Flacker. I also did the mockup for the „tank vehicle“:
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SPLIT / SECOND
Release date: 7/5/2010
Developer: Back Rock Studios
Publisher: Disney Interactive Studios
In this project my task was to model eight vehicles based on only two concept sketches each. I enjoyed doing this because of the freedom in design we had.
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FORZA MOTORSPORT 3
www.forzamotorsport.net/en-us/game/default.htm
Release date: 1/10/2009
Developer: Turn 10
Publisher: Microsoft Game Studios
For this project Rabcat produced 18 vehicle assets; highresmodeling, texturing and creation of LoDs.
I built the Penske Porsche Spyder RS from scratch, and enjoyed working on the Lamborghini Murceliago, Porsche Turbo 997.
© respective owners
CURSED MOUNTAIN
www.cursedmountain.deepsilver.com
Release date: 21/8/2009
Developer: Sproing Interactive Media
Publisher: Deep Silver
In this project I assisted with the creation of several environment assets.
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